ページ

Gundam Mk-III Unit 8

Delusion-MS #065: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: 
MSF-007-8 Gundam Mk-III Unit 8

Source: 
Zeta Gundam Mobile Suit Variations (Z-MSV)
Anaheim Laboratory Log
Gundam wiki: MSF-007 Gundam Mk-III, Mobile Suit Gundam: Battle Operation 2 Wiki: Gundam Mk-III, Zero-Shiki, MK-III Beam Rifle, MK-III Beam Saber. We referred from the article. 

Machine Concept: 
Based on the Gundam Mk-III, it has been modified for close quarters combat. The initial level of this machine is designed with a cost of 600. The durability is slightly increased while maintaining the mobility, and the mitigation ability to beam weapons is particularly high.

The attack power correction has been changed to 20 shooting and 40 melee attack, which is reversed from Gundam Mk-III. Although it becomes difficult to generate attack power with shooting attacks, there are skills that enable charge beams and beam cannons that can instantly upset the enemy's balance with bullet formulas, and it can be used as a starting point for melee attacks.

The point of interest is that the Instant Thruster Precision System skill makes it easier to use the tackle, and then the blade tackle skill is changed so that it can be used. In addition, since he has acquired the Melee Combo Controller, he can expect to make full use of his high-powered saber.

Equipped Weapons: 
MK-III Beam Rifle
MK-III Beam Saber
Beam Cannon x2(e-cap)
MK-III Shield(DB)

Skill: 
Beam Drive Mechanism
Melee Combo Controller: LV1
Instant Thruster Precision System
Blade Tackle
High-Performance Balancer
High-Spec AMBAC
Emergency Evasion System: LV1
Forced Injector: LV2
Back Binder Special Cushioning: LV2
Flight Control Program: LV2
High-Performance Radar LV2
Quick Boost LV3

Unit Type: General
Environment Usage: Space, Ground
Environment Specialization: Space
Melee Priority: 2

Beam Cannon x2(e-cap) [Sub-Weapon #042]
Gundam Battle Operation 2 Wiki: Nemo III (Beam Cannon). We referred from the article. 
Weapon type: 
Secondary Weapon, Beam, Cannon
Hit Effect: 
Stun

Description: 
This weapon is a beam cannon dedicated to Gundam Mk-III Unit 8. This weapon is an e-cap type beam weapon, unlike the heat gauge type beam cannon. The number of bullets is as small as 3. The advantage is that both the weapon switching time and the rigidity time after shooting are short. The weak point is that it stops moving once, so you can't shoot in the air. The other is that the accumulated damage has been reduced to 0 and the cool time has been greatly extended (6 seconds).

This weapon aims to instantly upset the enemy's balance and is incompatible with Maneuver Armor and enemies with damage control.

The reload time has been reduced to 15 seconds, which may make up for the shortage of the beam rifle, the main weapon.


MK-III Shield(DB) [Sub-Weapon #043]
Gundam wiki: MSF-007 Gundam Mk-III (SD Gundam Mk-III), Mobile Suit Gundam: Battle Operation 2 Wiki: Gundam Mk-III (MK-III Shield)
Weapon type: 
Secondary Weapon, Shield, Tackle weapon

Description: 
This equipment is a shield exclusively for Gundam Mk-III. Even if the HP of this shield becomes 0, it will survive partly. There are two beam sabers in the surviving part. This saber forms a blade when using a tackle. This part is treated as a blade tackle skill.

As an aside, for example, when tackling while equipped with a saber, the saber moves toward the shield.

Beam Drive Mechanism(e-cap) [D-Skill #011]
Skill category: 
Offense Skill, Attack Addition
Description: 
Enable the focused beam.

This skill treats e-cap type beam weapons (main weapons only) that cannot use focused beams as focused beam weapons. Focusing time is uniformly 3 seconds. The power of the focused beam is 1.5 times that of the original weapon. After using the focused beam, all the remaining ammunition is consumed.

0 件のコメント:

コメントを投稿