Delusion-MS #065:
The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.
MS Name:
MSF-007-8 Gundam Mk-III Unit 8
Source:
Zeta Gundam Mobile Suit Variations (Z-MSV)
Anaheim Laboratory Log
Gundam wiki: MSF-007 Gundam Mk-III, Mobile Suit Gundam: Battle Operation 2 Wiki: Gundam Mk-III, Zero-Shiki, MK-III Beam Rifle, MK-III Beam Saber. We referred from the article.
Machine Concept:
Based on the Gundam Mk-III, it has been modified for close quarters combat. The initial level of this machine is designed with a cost of 600. The durability is slightly increased while maintaining the mobility, and the mitigation ability to beam weapons is particularly high.
The attack power correction has been changed to 20 shooting and 40 melee attack, which is reversed from Gundam Mk-III. Although it becomes difficult to generate attack power with shooting attacks, there are skills that enable charge beams and beam cannons that can instantly upset the enemy's balance with bullet formulas, and it can be used as a starting point for melee attacks.
The point of interest is that the Instant Thruster Precision System skill makes it easier to use the tackle, and then the blade tackle skill is changed so that it can be used. In addition, since he has acquired the Melee Combo Controller, he can expect to make full use of his high-powered saber.
Unit Type: General
Environment Usage: Space, Ground
Environment Specialization: Space
Melee Priority: 2
Gundam Battle Operation 2 Wiki: Nemo III (Beam Cannon). We referred from the article.
Secondary Weapon, Beam, Cannon
Hit Effect:
Stun
Description:
This weapon is a beam cannon dedicated to Gundam Mk-III Unit 8. This weapon is an e-cap type beam weapon, unlike the heat gauge type beam cannon. The number of bullets is as small as 3. The advantage is that both the weapon switching time and the rigidity time after shooting are short. The weak point is that it stops moving once, so you can't shoot in the air. The other is that the accumulated damage has been reduced to 0 and the cool time has been greatly extended (6 seconds).
This weapon aims to instantly upset the enemy's balance and is incompatible with Maneuver Armor and enemies with damage control.
The reload time has been reduced to 15 seconds, which may make up for the shortage of the beam rifle, the main weapon.
Gundam wiki: MSF-007 Gundam Mk-III (SD Gundam Mk-III), Mobile Suit Gundam: Battle Operation 2 Wiki: Gundam Mk-III (MK-III Shield)
Weapon type:
Secondary Weapon, Shield, Tackle weapon
Description:
This equipment is a shield exclusively for Gundam Mk-III. Even if the HP of this shield becomes 0, it will survive partly. There are two beam sabers in the surviving part. This saber forms a blade when using a tackle. This part is treated as a blade tackle skill.
Beam Drive Mechanism(e-cap) [D-Skill #011]
Skill category:
Offense Skill, Attack Addition
Description:
Enable the focused beam.
This skill treats e-cap type beam weapons (main weapons only) that cannot use focused beams as focused beam weapons. Focusing time is uniformly 3 seconds. The power of the focused beam is 1.5 times that of the original weapon. After using the focused beam, all the remaining ammunition is consumed.
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